Friday, May 16, 2014
The main issue I see is that a lot of games that are strong in handling character emotions and feelings are a bit weak in handling combat and games that handle combat well are a bit impervious to such aspects of character development and negotiation. More so, even if you can handle the negotiation aspect as pure player based role play between both the player and GM, what about a shoot out? Things go sour and suddenly the bad guy needs to be taken out. Do you trust your initiative and attack roll that much? Is the skill mechanics good enough to make you feel confident you'll get first shot and will not miss?
As a closing treat here's the floor plan to Big Bang Theory's main apartments. Good luck saving Penny form crazy Sheldon.